``Measured by sales volume, the mobile handset remained the most important consumer product throughout 2004. That success and the computing horsepower in the device make the handset a magnet for other compelling technologies, such as music or streaming video.
Consumers can now get low-frame-rate TV on some handsets from Sprint and Cingular, and companies such as Qualcomm and Texas Instruments have even grander plans. Still, the handset will not be the only mobile target and ultimately may not even prove to be the most prevalent video target. Designers working on everything from handsets to PMPs (portable media players) to automotive electronics should closely monitor the video-delivery schemes. And, as usual with digital-media technologies, the power brokers include everyone from chip vendors to end-product suppliers to service providers to content owners.``