Panic: Interesting Article
posted on
Jun 10, 2008 07:23PM
Creating value through Exploration and Development in the Sierra Madre of Mexico
Panic! How it Works and What To Do About It
• The twin-engine private pilot, upon suffering a partial engine malfunction, instantly shuts down one engine and feathers its propeller (turning the blades to minimize wind resistance), just as he was trained. He then struggles valiantly to reach the nearby runway, even as the plane makes a slow spiral turn into the ground. After the crash, the National Transportation Safety Board (NTSB) determines he shut down and feathered the propeller of the engine that was still functioning perfectly.
• An inexperienced scuba diver attempts to draw breath and realizes he is not getting any oxygen. He bolts for the surface, his mouth closed tightly to hold the little precious air he still has. As he rises, the now-expanding air destroys his lungs and, by the time he reaches the surface, he is, for all practical purposes, dead. His tank is found half-full and his equipment shown to have been working perfectly.
• A single-engine pilot, flying solo, is distracted by a terrifying banging sound. She investigates the noise, while forgetting the most important rule: "First, fly the plane." Her aircraft makes a smooth downward glide directly into a backyard barbecue party. The NTSB later discovers that the passenger door of the aircraft had been closed with the metal end of the unused passenger seat belt on the outside of the plane. The wind was whipping the buckle benignly against the sturdy metal side of the plane.
• A driver, upon realizing his car has begun to roll toward a group of people, slams on his accelerator, instead of brake, mowing down the people. He realizes something is dreadfully wrong with the car but is certain in his mind his foot is on the brake. He presses ever-harder.
• A computer-software test subject spends the first seven minutes of the test, rather than carrying out the task she’s been asked to perform, slowly massaging the top of her mouse with her index finger. Later, she reports that her mouse at home has a ball in the top.
• A US President, informed that his nation is under attack, spends an equal number of minutes staring at his hands, listening to a Kindergarden teacher tell a story. Later, he reports he was afraid the children would be frightened if he left the room suddenly.
• A woman rises quietly from the table during a formal dinner, disappearing into the bathroom, where she silently dies. The autopsy discovers an easily-dislodged piece of food in her windpipe. She has died of embarrassment.
All of the people in these real events were perfectly normal. Their actions were neither “crazy,” nor “stupid,” nor “cowardly,” nor any of the other labels people who have never experienced this phenomenon love to heap upon those who do. Their actions were the simple and predictable result of panic, a perfectly normal human reaction.
Panic is not only misunderstood, we too often fail completely to take it into consideration. Reuters (5 Aug 2004: “Deer in Headlights Pose Dilemma for Motorists”) reported this sage advice from Ann Dellinger, a CDC epidemiologist, on what to do when you discover a deer in the path of your speeding car:
“Drivers who came across animals on the roads should consider a number of factors, including road and weather conditions, before deciding whether to take evasive action.”
Excellent advice if you’re going three miles per hour at the time. But it’s not only the speed that gets in the way of making such a carefully-weighed decision, it’s that the driver is as likely to be “frozen in the headlights” as the panicked deer. Even if the driver did have more than a couple of seconds to go through all the steps necessary to carry out Ms. Dellinger’s detailed analysis, his brain may very well have “locked up.”
The Nature of Panic
The Ancient Greeks blamed the woodland sprite, Pan, for panic. He would follow people through the forest, causing frightening rustling noises in the bushes until the travelers would be running blindly in fear, resulting in cuts, scrapes, and contusions. This continued until the invention of another mischievous sprite, called “Attorney,” who would jump out of the bushes and sue Pan for all those cuts, scrapes, and contusions, putting the poor sprite out of business.
Today, we know panic as “ a discrete period of intense fear or discomfort that is accompanied by at least 4 of 13 somatic or cognitive symptoms... often accompanied by a sense of imminent danger or impending doom and an urge to escape...or desire to flee from wherever the attack is occurring.”
American Psychiatric Association. Diagnostic and Statistical Manual of Mental Disorders, 4th Edition [DSM-IV]. Washington, DC, American Psychiatric Association, 1994, p. 394-403
The symptoms the DSM-IV list are:
1. palpitations, pounding heart, or accelerated heart rate
2. sweating
3. trembling or shaking
4. sensations of shortness of breath or smothering
5. feeling of choking
6. chest pain or discomfort
7. nausea or abdominal distress
8. feeling dizzy, unsteady, lightheaded, or faint
9. derealization (feelings of unreality) or depersonalization (being detached from oneself)
10. fear of losing control or going crazy
11. fear of dying
12. paresthesias (numbness or tingling sensations.
13. chills or hot flushes
The natural role of the anxiety leading to panic appears to be to guide us toward immediate evasive action, be it flight or fight. Panic ensues when we are unable to formulate an effective evasive action, we choose the wrong evasive action, the evasive action is ineffective, or the evasive action goes terribly wrong in ways we do not understand.
Panic is not necessarily noisy. The woman who died in the bathroom alone, rather than "raising a fuss," died rather than facing the embarrassment of letting people know of her predicament.
Technology vs. Nature
A common element runs through all the cases mentioned at the head of this article—technology. We were “designed” by evolution to work effectively within our natural environment.
When we create technologies that do not conform to the rules of the natural world, we increase the odds of panic. Thus, the trackball user, faced with the embarrassment of attempting to use a trackball with no ball (e. g., a mouse) while someone witnesses her incompetence, panics.
When we create technologies that expand the natural world, such as scuba gear, people experience new phenomena, such as the illusion of lack of air brought on at depth by the increasing density of the air they are breathing.
When we create technologies that are extremely complex and do not provide comprehensive feedback for each and every possible error, such as a seat belt left unbuckled, people have a tendency to drive their aircraft into garden parties.
When we create technologies where similar actions produce dissimilar results, such as placing a brake and accelerator pedal side-by-side, to be actuated in the identical manner by the identical limb, people will periodically die.
Counterforces to Panic
We have at least three ways to reduce or eliminate the effects of panic.
1. Competence Training
Trainers attempt to build competence in the individual, so that panic never ensues. The scuba student who is told of the illusion brought about by high air density, then taken to depth so he can experience it, will be less likely to panic upon re-experiencing the same feeling.
Most of scuba training centers on potential panic situations, most notably loss of air. The theory is that by practicing the procedures over and over again under safe, controlled circumstances, that, should a true emergency arise, students will be prepared to address them without the heightened physiological complications of panic.
Flying students go through similarly endless rounds of “engine out,” “engine on fire,” and other sorts of emergency procedures, ensuring that, later in life, should a true emergency arise, they will know exactly what to do.
This training becomes almost fanatical in the case of helicopter pilots, who have approximately three seconds to carry out a single, critical action in case of any hint of engine failure (lowering the “collective” control to cause the blades to autogyro). Failing to accomplish this task results in the helicopter taking on the aerodynamics of a set of car keys.
2. Product Design
It is possible to design products that reduce the incidence of and resulting effects from panic. Had a seat belt-unfastened warning light been present on the Beachcraft Bonanza that crashed the garden party, the disaster wouldn’t have taken place. The pilot, when scanning her instruments, would have seen the tell-tale light and not been leaning over, feeling around the floor of the aircraft to pinpoint the source of noise when the plane hit the house.
Instead, the FAA relies on pilot training to ensure that on each and every flight, pilots never, ever fail to fasten every seat belt on the plane, in both occupied and unoccupied seats. This very training heightens the chance of panic, since we pilots “know,” when trouble arises, the seat belts are already accounted for. After all, other pilots might forget something like that, but not us.
(I've never spoken to a twin-engine pilot who didn't explain to me that the damning statistics for twin-engine fatalities did not apply to him.)
In the case of the mouse, I would not start labelling all mice as “not a trackball device” (warning labels must always have at least one meaningless extra word such as "device"), but we have plenty of other opportunities to reduce user panic.
Most such panic arises in the computer world during initial learning, a particularly critical time for us between purchase and the time the check clears. Other panic arises when things go wrong.
Initial Learning Anxiety
Many users who hit one “bump” during their exploration of a website or application will panic and back off. As anyone who has worked in tech support will attest, they immediately lose their ability to read, resulting in RTFM (read-the-manual) syndrome, reducing them to a quivering mass barely able to dial the 800 number.
Most websites don’t suffer from this tech support problem. Why? Because users just simply go somewhere else. The penalty for these bumps in the road is not only instantaneous and permanent, but invisible. They typically don’t bother to let you know why they are leaving, and even if they do write a complaint in that cute little postage-stamp-sized box on your customer-support form, your people are usually offering the now-long-gone user a work-around, instead of reporting the problem to you
Steps to Reduce Initial Learning Anxiety
Initial learning anxiety may be costing your company a lot of money. Here’s how to attack the problem
A. Identify the sources
How do you find elements of a computer software design that are causing anxiety and panic? The usual way—user testing.
User testing is actually ideal for discovering fearful elements of a website or traditional application because your test-subject users are already frightened. They typically find themselves in unfamiliar surroundings and, regardless of all your gentle prefacing, believe they are being watched by these perfect strangers to see exactly how stupid they are. What could be more panic-provoking?
When explaining to test subjects how to think aloud, ensure that you also cover “feeling aloud,” so that you are getting a stream of shifting emotions, not just a critical analysis.
Even this is not enough. Most people are loath to report negative emotions other than anger. Many people, particularly women, are adept at sensing other's emotions. Have people with this demonstrated skill watch users during the study, making particular note of the user's play of emotions.
Also bear in mind that fears are naturally heightened during tests. Reducing test subject’s fears to zero may be over-design. Your actual users may start out in a more comfortable state.
B. Offer a gentle initial learning curve
After you have discovered the bumps, try to eliminate them. Where you can’t eliminate them, smooth them out. Offer better prompts that users can understand. Break big steps into a series of little ones.
C. Ensure early success experiences
Make sure that the first page or pages are dead-easy to use. If people are successful early-on, it will give people the confidence to continue.
Product Design for When Things Go Wrong
Most of our panics on computers are in slow motion, and don’t usually result in death. They can, however, result in destruction. When I started out in computers, disk drives were really, really big—not in capacity, but in physical size. You would plop a disk platter on the drive to use it, replacing it with another platter when done.
Some folks said a “head crash” was when the read/write head would land on the platter, causing a furrow that would render the platter unusable. Not true. A real head crash next required that you, quick, got ahold of the backup platter and placed it on the same drive mechanism and had the now-damaged head trace a furrow in the backup drive. The crash was complete when you then placed the “grandfather” disk on the same defective drive, ensuring a complete loss of data.
Today, things are not much different. People get a message stating, “There are a lot of interesting things on this disk, but I seem to have misplaced my glasses, so I can't read it right now. Would you like me to utterly destroy all your work for the last year?”
Oh, I’m sorry. That’s not actually what it says. It says, “Disk damaged. Initialize?”
Too bad people don’t have a clue what “initialize” means. In a single click, they greatly reduce or eliminate the possibility of recovering their information through a wide variety of available software and hardware options. Anyone writing messages like the above needs to be initialized.
3. Panic Desensitization
A third approach to reducing or eliminating panic is through desensitization. You don’t hear a lot about it, because we don’t do much panic desensitization. Instead, we do nice, safe simulations that we think work as a substitute. They don’t.
Subjective vs. Objective Competence
One reason we’ve been lulled into believing that simple simulations can substitute for real panic training is that the trainees involved truly believe they have been trained.
A Study of Panic in Recreational Scuba Divers by David F. Colvard, MD and Lynn Y. Colvard, PhD (The Undersea Journal, First Quarter 2003) showed that fewer than 15% of new divers bolted for the surface when they first experienced panic. 81% were able to fall back on their training.
This sounds like good news: 81% were able to fall back on their training! All those hours in the swimming pool worked!
The problem is that this first occasion for panic was typically not life-threatening in itself. It was generated by fear of the unfamiliar. If we look at the most life-threatening situation of all, the outcome is quite different.
(The researchers discovered an interesting gender split: two thirds of the women were able to recognize an offer of help, whereas only a little over a third of the men were able to do so.)
Buddy Breathing
We all spend a lot of time in scuba class learning to “buddy-breath.” When you run out of air, you swim to your partner, slash your finger under your throat, then use puppy-dog eyes until your buddy takes the breather out of his mouth and hands it to you. You take a single breath and hand it back, and so forth, all the while you both use the other hand to keep hold of each other, while swimming languidly toward the surface.
That’s the way it works in the pool, and that’s the way it works in 15 feet of clear water. The way it works 100 feet down is that one or both of you usually end up dead. Why? Panic. If you’ve got a decent instructor, he’ll also teach you how to get the heck away from your airless buddy after he freaks out, before he has a chance to kill you, too.
The solution to all this is realistic simulation. Some modern flight simulators come very close. An immersive simulation can cause a pilot who ultimately crashes in such a simulator to walk away exhibiting all the psychological and physiological symptoms of a pilot in a real craft, less the trauma of the explosion and fire, of course.
Such simulators are not available to private pilots, of course, resulting in the grim, but incontrovertable statistic that twin-engine aircraft suffer four times the fatality rate of single-engine aircraft. It’s not that the single-engine pilot doesn’t panic, it’s just that he doesn’t have a lot of decision-making to do. He has a clear realization that we’ve ended the flying portion of our trip, and it is time to put up the tray tables and adjust our seats to the full forward position for landing.
The twin-engine pilot is not so lucky. He has all kinds of things he has to do immediately and flawlessly, like identifying a defective engine and feathering the prop. He has decisions to make, like should I try to limp back to the airport or land in that field near that guy in the single-engine plane? He has done these maneuvers and made these decisions over-and-over in his training, but never in a state of panic, and panic is what he is feeling right now. It would behoove the government to give twin-engine pilots access to realistic simulators. It would keep these pilots from dropping on citizens’ heads.
Automobile drivers also should be required to complete emergency-maneuver training, such as skid pad training. They should also be trained in “trick cars” that allow the instructor to switch the brake pedal into an accelerator pedal, so they can experience the panic of believing they are braking when they are not, along with appropriate steps to take should unexpected acceleration happen “in real life”. (This training could be done on a neighborhood street with the kids at play, but, personally, I would recommend it instead be done on a nice, wide runway, empty because all the pilots are doing simulator training.)
Training Soldiers
The military doesn’t mess around when it comes to panic-training the infantry.
They start out by making the troops terrified, not of the enemy, but of their own commanders. The devil they do know becomes 10 times more threatening than the devil they don’t know. They then demonize fear, by calling it cowardice. They show film after film of dead guys, lots and lots of dead guys, to desensitize the troops. After that, they start with the bullets.
While in basic training, the soldiers are required to crawl across a field on their bellies like snakes, while real, honest-to-god bullets whiz over their heads. If they lift their heads too high, they are immediately rewarded with their death benefits.
Once they reach the battle theater, they go through a formal process called, “blooding,” wherein they are sent into their first battle. Armed with the knowledge there is no way back, since their commanders will ruin them if they succumb to “flight,” they fight. Only after they are “blooded,” are they considered useful battle troops.
Training the President
The ideal president has been “blooded” in battle during his youth. Such a man would be unlikely to spend half the time it takes a nuclear missile to reach and destroy a US city staring at his fingers.
It’s become increasingly rare for such a man to be elected President, however, particularly since so many people, including myself and the current President, were doing our best during the Vietnam War to avoid any possibility of “blooding.”
Presidents, inexperienced or otherwise, should go through repeated high-fidelity simulations of various attack scenarios, so that they know what their options are and so those around them are prepared to carry out any possible instructions.
Final Thoughts
Panic is a far more universal state than people realize. It may be noisy and obvious; it may be quiet as a church mouse; it may only be detected by the sudden absence of its victims.
We need to expect it, design for it, allow for it, and test for it. We need to understand how it affects test subjects and users alike.
As for the case of the woman who slipped off to the bathroom to die: This was not a rare instance. While most choking men and boys tend to break into an instant game of Charades, consisting of a lot of pointing to their throats, women and girls in our society have a distressing tendency to wander off alone and die, out of politeness. If you see someone begin to slip away from the table without a word, get them to say something. If they don't comply, give them a hug, a Heimlich hug. You could save a life.
For a deeper understanding of panic, read the amazing story of a slow-motion panic in the companion article, Anatomy of a Panic: A Case Study