Building the Future of Esports Betting & Entertainment

There are ~ 2.5B gamers globally, almost 600M are esports viewers

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Message: Re: New web site

Jun 08, 2017 07:01PM

Jun 09, 2017 02:26AM

The media and corporate blitz per trade shows-conferences should boost noteriety over next 12 months while they get those compliace permits in order and hopefully the increased IR will raise the share price.

 

ST. MARY’S, ANTIGUA–(Marketwired – May 18, 2017) – VGambling Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on eSports wagering, is pleased to announce its recent name change to Esports Entertainment Group, Inc.

The Company elected to change its name for several reasons, first and foremost is the imminent launch of our eSports online wagering platform in June, which will be supported by both investor relations and media relations campaigns focused on the eSports industry. Our new company name will provide us far better name recognition amongst investors and within the industry, as well as, far greater search engine relevancy on both traditional and social media search engines.

Secondly, the imminent launch of our online wagering platform will also trigger the start of our corporate and business development programs, including eSports industry and trade conferences around the world, as well as, investor conferences in North America and Europe. Our new company name will provide us with greater brand recognition.

Finally, though the main focus of the Company will be its eSports online wagering platform, we intend to expand our scope of operations within the eSports entertainment and gaming industry over the next 12 months and beyond.

Grant Johnson, CEO of Esports Entertainment Group, stated, “We are pleased to announce our corporate name change because it sends a signal to the world that we are preparing to imminently launch both our eSports wagering platform and corporate development programs. This is an incredibly exciting time for our shareholders, pre-registered customers, partners and the entire eSports industry.”


Jun 09, 2017 03:22AM
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Jun 10, 2017 06:15PM
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